Star Fall Adjustments
Star Fall came out of the rework feeling too clunky to actually use. These changes are aimed at fixing that.
- Recasting now repositions Star Fall for a small MP cost.
- Mana cost reduced by 50%.
- The raining projectile rate now scales with your attack speed.
- Now works properly with Shadow Twin.
- No longer fizzles out at 0 MP while Blood Sacrifice is active.
Combat & Skill Changes
Blood Sacrifice
Blood Sacrifice was making players effectively immortal, so we’re pulling its effectiveness back a bit.
- MP cost conversion to shield reduced from 70% to 60%.
- Damage taken conversion to MP reduced from 40% to 30%.
- The HP substitution for MP costs now bypasses your shield and reduces your HP directly.
Toggle Skills
- Fixed Dark Fire and Divine Thorn fizzling out for active players. For real this time.
World
Mighty Monsters
- There can now only be one Mighty Monster per map, but its HP and EXP now scale with the number of players actively killing monsters on that map.
Dyes & Cosmetics
- Prismatic Dye can now be applied to pets.
- Dyeable items now show all of their colors when hovered, instead of just one, and display them as hex codes rather than RGB values.
- The Soul Blade Cash Shop equip can now recolor its flame as well as the sword itself.
- Fixed pure black and pure white dyes on clothes sometimes reverting to their default color.
Cash Shop
- You can now buy up to 15 inventory and storage expansion coupons, up from 12.
Quality of Life
- Server-wide level up messages now only start at level 50, to cut down on spam.
